Classes and Objects
Introduction to Classes and Objects
Object-Oriented Programming (OOP) is a programming paradigm that organizes code into objects. A class is a blueprint for creating objects, and an object is an instance of a class. OOP helps organize code, make it reusable, and model real-world concepts.
Classes allow you to bundle data (attributes) and functions (methods) together, making your code more organized and easier to maintain.
Defining a Class
Use the class keyword to define a class. The __init__ method is a special method called when an object is created:
Attributes and Methods
Attributes store data, and methods are functions that belong to the class:
The self Parameter
The self parameter refers to the instance of the class. It's automatically passed when you call a method on an object:
Best Practices
✅ Class Design Tips
• Use descriptive class names (PascalCase)
• Keep classes focused on a single responsibility
• Use __init__ to initialize attributes
• Always include self as the first parameter in methods
• Use methods to modify object state, not direct attribute access